Blizzard refuses to let World of Warcraft: Forever's dungeons become the fastest way to grind XP: 'We need to hold firm on these balance adjustments'
Dungeons will receive a small XP buff soon, but are being kept in balance with quests.
World of Warcraft: Forever has simplified its PvP system to make it more accessible for ordinary players. The previous system was a massive grind and competitive grind for unique titles, which no normal person would dare to pursue. Blizzard has removed the unnecessary grind and replaced it with a more straightforward system.
Players will now earn Honor points for killing enemy players, completing battlegrounds, and finishing PvP quests. These points will be used to unlock 14 tiers of rewards, including powerful PvP gear and prestigious titles. To prevent players from marathon gaming, Rank points have a weekly cap. The system will also feature a PvP season that resets at the start of a new season, allowing Blizzard to add fresh rewards to keep players engaged.
There will be weekly tasks that give bonus Honor and Rank points, as well as a Legacy Point system, Forever's account-wide meta progression. While hardcore WoW veterans might not appreciate this change, Blizzard believes it's better to make the game more realistic and enjoyable for players who can't dedicate their entire lives to gaming.
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