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"It changes the notion of safety for the enemies, but also for you": Rainbow Six Tactics' destruction undoes the classic dynamics of flanking

During the hands-off presentation of Rainbow Six Tactics at Gamescom, destruction obviously featured. Walls were breached, cover was blown up, and masonry was peppered with rounds. It looked excellent, but it was also familiar from other turn-based tactical games. Considering the focus of scenery destruction in Rainbow Six Siege, I wasn't sure how the team were actually advancing the tech beyond…

"It changes the notion of safety for the enemies, but also for you": Rainbow Six Tactics' destruction undoes the classic dynamics of flanking

At the hands-off presentation of Rainbow Six Tactics at Gamescom, destruction took center stage. Walls were demolished, cover was obliterated, and masonry was peppered with rounds, leaving a visually impressive spectacle. However, the destruction mechanics in Rainbow Six Tactics felt reminiscent of those found in other turn-based tactical games.

Given the game's emphasis on environmental destruction, it was unclear how the developers were pushing the boundaries of this technology further than seen in games like XCOM 2. One particular moment during the hands-off demo raised concerns, as it appeared to be more of a graphical enhancement rather than a significant advancement in the destruction mechanics.

A sniper, Glaz, fired a high-powered round through two interior walls, headshotting a terrorist on the opposite side. While the round left visible holes in the walls, it didn't seem to offer anything groundbreaking compared to other turn-based tactical games. Upon speaking with the developers, the intention was to uncover any additional elements that might set Rainbow Six Tactics' destruction apart, making it distinctly Siege-inspired.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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