GTA 6: The Big Interview
The in-depth interview with Rockstar North's Rob Nelson in full, as he played through 30 minutes of the game ahead of the Netflix reveal.
In July, IGN was granted an exclusive invitation to Rockstar North to witness the first-ever live gameplay of GTA 6, with Head of Development and Co-Studio Head Rob Nelson at the controller. IGN's reporter was enthralled by the experience and later shared their thoughts on the exclusive 30-minute demo in a preview. The demo showcased a new wanted system, a new car-stealing method, and the optional romantic relationship between Jason and Lucia.
IGN also had an in-depth conversation with Rob Nelson, discussing various aspects of the game, such as the enhancements to the couple dynamics and the development process.
Rob highlighted the interactive nature of the Safehouses in GTA 6, comparing them more closely to the camps in Red Dead Redemption 2 (RDR2) than to previous GTA games. The Safehouses feature a high degree of interactivity, allowing players to switch characters and interact with the environment, such as grabbing drinks, examining romance novels, and adjusting hairstyles at nearby salons.
The development team aimed to maintain a natural schedule for Jason and Lucia, providing a believable and immersive experience for players.
Rob discussed the advancements in NPC interaction systems, emphasizing the more fleshed-out system inherited from RDR2. In GTA 6, NPCs have greater height and body shape differentiation, allowing for more realistic interactions and animating them on the fly for better compatibility across various body types. This progress in NPC interaction was a significant improvement from previous games, where interactions were relatively basic and limited.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.