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Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing

Capcom has announced a multi-phase project to adapt its proprietary RE Engine into an "AI-generation engine" to streamline development and optimise performance. Read more

Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing

Capcom has unveiled a multi-faceted project to integrate AI capabilities into its proprietary RE Engine, aiming to streamline development, optimize performance, and enhance QA processes. The RE Engine, initially launched in 2014 for Resident Evil 7: Biohazard, now boasts usage by over 2,000 developers globally. During Capcom's recent annual tech conference, programmer Satoshi Ishida detailed plans to evolve the RE Engine through AI integration.

Ishida highlighted systems like RE:Dox for standardized data processing, RE:UI to bolster the development toolkit, and RE:Log for ID-based logging. Additional updates include visual scripting tool RE:Flows, a reworked runtime core RE:Runtime, and refined execution framework RE:C++. Ishida emphasized that AI will assist in generating and interpreting code, automate playtesting for debugging, and optimize performance, enabling collaborative game creation with AI.

Some advancements will be open-sourced to aid AI training, with the ultimate goal of evolving the RE Engine into an AI-generation game engine. Capcom has clarified that it will not incorporate generative AI assets into its games but will leverage AI to enhance efficiency and productivity across various departments, including graphics, sound, and programming.

This initiative comes in the wake of Resident Evil Requiem's appearance in a demo of Nvidia's DLSS 5 technology, which faced criticism for using AI to enhance character models, including protagonist Grace Ashcroft.

Written by urgent.news from GamesIndustry's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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