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Angespielt: „Gears of War: E-Day“: Wie der Kampf gegen die Locust begann

Voller Härte, voller Wut - und natürlich mit Lancer-Kettensäge: Im neuen, furiosen Prequel der Shooter-Reihe erleben Fans, wie der Krieg auf Sera begann - und Marcus und Dom zu Brüdern wurden.

Angespielt: „Gears of War: E-Day“: Wie der Kampf gegen die Locust begann

In the new "Gears of War: E-Day", players are transported back to the fateful day when the entire planet Sera was first plunged into conflict. This prequel, developed using Unreal Engine 5, explores the origins of the war between Sera's inhabitants and the hidden Locust creatures. The story begins with a peaceful era on Sera, where Marcus Fenix and Dominic Santiago, now young veterans, ponder their purpose in a world without war.

Their journey starts with a memorial service for Dom's older brother Carlos, who was killed just before the war ended. The gameplay showcases the city of Kalona under siege, with Marcus and Dom confronting the Locusts for the first time, without knowing the true nature of their enemy. As they adapt and learn to defeat their foes, the Bravo Unit is formed.

Throughout the campaign, players witness the horror and loss experienced by the team as they transition from peace to war, with the Locust army led by Vraahk advancing from underground. The game offers impressive visuals across various locations, including the decimated city of Kalona, dark Locust tunnels, and the serene mountain peaks.

The incorporation of new movement and combat techniques, along with jumping and flanking, enhances the gameplay experience.

Written by urgent.news from Handelsblatt's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at handelsblatt.com →

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