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Silent Hill: Townfall is the first horror game to make me feel bad for using a shotgun

I was perhaps too trigger-happy.

Silent Hill: Townfall is the first horror game to make me feel bad for using a shotgun

Silent Hill: Townfall is a horror game that compelled me to use a shotgun, something I typically avoid in stealth-focused games. I played through most of the game without resorting to weapons, employing strategic approaches instead. However, the introduction of the shotgun changed everything. The game's new monsters, called widows, are unsettling creatures that hide in shadows and attack without warning.

Initially, I tried to tolerate their presence, but their relentless attacks soon became unbearable. The final straw was when the widows interrupted my scavenging for supplies, leading me to employ the shotgun to defend myself. As I cleared each floor, I couldn't help but feel a sense of rage and despair, realizing that I had become the monster I despised.

These widows had photos of their deceased loved ones pinned to their chests, representing the grief and anger they carried. Looking closer at the bodies of those I had inadvertently killed, I understood the depth of their pain. While I appreciate the complexity of Richard's character and the Emotional depth of Silent Hill, I found myself questioning the morality of my actions, even more so after realizing the widows' backstory.

This experience left me reconsidering my choice of weapons in horror games, as the guilt and emotional weight of using a shotgun became too heavy to bear.

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