Control Resonant composer says it's his duty to 'represent the story,' but sometimes offers it 'in a different light, as contradicting the on-screen events can be really delicious'
Control Resonant composer Petri Alanko has said that it's his job to represent a game's story "in the most beautiful light possible."
Petri Alanko, the composer for Remedy Entertainment's latest action game, Control Resonant, believes that the musical score is an emotional vessel meant to represent the story in the most beautiful light possible. He describes his role as representing the story with the utmost care and beauty, helping to drill the ideas and vision into the minds of those experiencing the events. Alanko compares his work to a soloist on stage, providing deep bows towards the story and making it more approachable and beautiful.
He emphasizes that the music must exist independently from the game and story, stating that it would be pointless otherwise. Alanko maintains that he carries the responsibility of respecting both the story creator and the audience who enjoy the story. Drawing a parallel to customer service, he humbly admits that he only does what he does for his own pleasure, not to please others.
Alanko's creative process involves sometimes offering the story in a different light, even if it contradicts on-screen events. He views this as a human feature, making errors and sudden twists as a reminder of mortality, making the experience more relatable and human. Alanko's self-confidence in his work is strong, and he believes that if something moves him, it may also resonate with others. Control Resonant is now available on PlayStation 5, Xbox Series X and S, and PC.
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