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NC’s New RPG ‘Astrae Oratio’ Launches Global CBT

NC has kicked off a global closed beta test (CBT) for its upcoming mobile RPG, giving selected players an early look at the game’s story, combat system and character-driven content.NC, jointly led by Kim Taek-jin and Park Byung-moo, said Friday that the CBT for Astrae Oratio has begun and will run t

The mobile role-playing game "Astrae Oratio" has launched a global closed beta test (CBT) in an effort to gather player feedback and refine the game before its worldwide release. Developed by the joint effort of Kim Taek-jin and Park Byung-moo, the CBT for Astrae Oratio commenced on Friday and will continue until October 6. The game is being created by the development studio Dynamis One.

The five-day CBT is accessible to a select group of players on mobile devices. During this test, participants will have the opportunity to explore the game's main storyline, engage in battles, and interact with various characters. Set in the bustling city of Tokyo, Astrae Oratio blends a modern urban backdrop with a fantasy narrative centered on magic.

Players will be able to experience the game's three primary storylines: "Tokyo, Civil Servants, and Mages," "The Sparkling Days of Minato Ward Mages," and "The Night of the Missing Mage and Urban Legend Hunters in Shinjuku Ward." Each storyline takes players through various districts of Tokyo, gradually unveiling the game's world and its inhabitants. In addition to these main storylines, the CBT also includes two mini-stories presented in trailer-style formats to further entice players.

Combat is a crucial aspect of the CBT, with battle quests available in Minato and Shinjuku wards at four different difficulty levels—Normal, Hard, Very Hard, and Challenge. Players can also engage in the "Score Trial," a boss-focused mode that presents various battle conditions, as well as "Simulation Room," a dungeon focused on providing resources for character progression.

Beyond the combat elements, "Astrae Oratio" features a character interaction system called "Free Time." In this feature, players can spend time with characters, learn more about their daily lives, and increase their relationship levels with them. Furthermore, the CBT allows players to experiment with character costumes and voice content, adding another layer of personalization to the gaming experience.

NC, the developer behind "Astrae Oratio," plans to use the gameplay data and feedback collected during the closed beta test to identify areas for improvement and incorporate these findings into the game's development process. This iterative approach will prepare the game for its global launch. For more information on the CBT and the game itself, players can visit the official Astrae Oratio website and follow the game's social media channels.

Written by urgent.news from Korea IT Times's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at koreaittimes.com →

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