Final Fantasy 7 Revelation director on its "very extravagant" final Sephiroth fight and whether anyone will ever pull something like this trilogy off again
Naoki Hamaguchi discusses the final chapter of Square Enix's elaborate remake project.
Lead director Naoki Hamaguchi of Final Fantasy 7 Revelation admits that reproducing the level of extravagance and meticulous design found in the final Sephiroth battle may be difficult for other teams to achieve. The game's massive scope is a result of the team working together for 10-12 years. Hamaguchi emphasizes the importance of maintaining leadership consistency, as changes in leadership can alter a project's trajectory and themes.
Despite the challenge of keeping such a large project cohesive over such a long time, the end result has been a game that feels truly massive and generous. Hamaguchi discusses how the meteor, looming over the planet, adds urgency to the main storyline, but the developers have worked hard to ensure that side content like minigames and weapons do not detract from the overall sense of urgency.
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