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AI-generated Fallout: New York browser game full of utterly cursed faces slapped with Bethesda cease and desist, its slop prompter claims

In perhaps the least surprising Fallout news since Raul from New Vegas confirmed that ghouls with dodgy knees don't enjoy sneaking, the person behind an AI-generated browser game dubbed Fallout: New York has claimed to have recieved a cease and desist message from Bethesda parent company ZeniMax. Their creation, if such a term fits, was generated using Anthropic's Claude Opus 5.5 tech. Read more

AI-generated Fallout: New York browser game full of utterly cursed faces slapped with Bethesda cease and desist, its slop prompter claims

In the latest fallout news, a self-styled AI Creative known as CHRIS FIRST announced that Bethesda parent company ZeniMax had sent a cease and desist message regarding their AI-generated browser game, Fallout: New York. The game, created using Anthropic's Claude Opus 5.5 technology, features a post-apocalyptic New York City with quests, companions, dialogue trees, V.A.T.S., and a Pip-Boy, all generated entirely by code.

Despite boasting about the game's features, CHRIS FIRST admitted that the NPC faces were hideous and the game lacked texture and sound files. When questioned about the alleged notice, CHRIS FIRST declared, "How about you make a Fallout game instead so I don't have to?" The reporter could only hope that Bethesda would create their own Fallout game rather than infringing upon others' creative endeavors.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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