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Gears of War: E-Day is a great game launching at a terrible time

There are few blockbuster games that are as confident as Gears of War: E-Day. A prequel to one of Xbox's most transformative titles, E-Day knows exactly what it wants to be: a brutal, tense, and self-aware action game, one that is stronger because it doesn't deviate from that premise. Twenty years since the original Gears […]

Gears of War: E-Day is a great game launching at a terrible time

Gears of War: E-Day introduces players to the beginning of one of the most beloved gaming sagas through its first shipping title utilizing Unreal Engine 5's MegaLights technology. This innovative lighting system allows for dynamic ray-traced light sources in real-time, standing out as a distinct next-gen feature. The game's graphic presentation demands significant graphics horsepower, with performance tested across 43 graphics cards.

Gears of War: E-Day offers five quality presets, ranging from Low to Ludicrous, with each preset providing varying levels of image quality. From Medium settings, the differences in image quality become more subtle, with improved shadows, bounce light, and textures on higher settings. The inclusion of Nvidia's RTX Mega Geometry technology offers efficient ray-tracing for complex meshes like foliage, creating subtle but solid improvements in natural self-shadowing and shadows on surfaces.

However, the feature requires at least 12GB of VRAM, limiting its compatibility to newer graphics cards. Gears of War: E-Day also supports upscaling and frame generation technologies, including DLSS, FSR, XeSS, and Epic's cross-platform TSR upscaling, making it vendor-inclusive and catering to a wide range of hardware.

Written by urgent.news from Tom's Hardware's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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