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You Don’t Need to Live in a Startup Hub to Build a Startup

Nobody in Bongaon is building a mobile game studio. I know, because for a while, I was fairly sure I was the only person trying. Bongaon isn’t on anyone’s map of Indian tech. It’s not Bangalore, it’s not Mumbai, it’s not even a tier-2 city with a coworking space and a founder meetup every other Thursday. When I tell people here that I co-founded a game studio, the first question usually isn’t…

Bongaon, a small town in India, is not typically associated with startup culture or tech hubs like Bangalore or Mumbai. However, its residents, including the co-founders of an indie mobile game studio named Quantam Core, prove that location isn't the key factor in building a successful startup. The misconceptions surrounding startup ecosystems often lead people to believe that proximity to investors, other founders, and casual networking events is crucial for success.

However, the reality is that the infrastructure required for a startup to function exists regardless of location. In the case of Quantam Core, the three founders were able to build their studio using widely accessible tools like Unity, GitHub, Google Play Console, AdMob, Google AI Studio, and Canva, which required only a computer and an internet connection.

While the absence of a local network, investor events, and cofounders down the street might present some challenges, such as loneliness and unfamiliarity with specialized roles, it also forces entrepreneurs to be self-reliant and answer their own questions. This forced self-reliance can actually become a strength, as it helps founders become comfortable with taking the lead and trying new things, even in a setting that isn't traditionally considered startup-friendly.

The story of Quantam Core demonstrates that with the right tools and a determination to succeed, ambitious entrepreneurs can break free from the conventional notions of where startups should be built and create thriving companies in unexpected locations.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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