Game on: Collaboration brings art, technology and play to young neurology patients
For children participating in a six-minute walk test at the University of Kentucky, a trip down the clinic hallway can now become something more: a game.
A new clinical trial at the University of Kentucky aims to make a standard six-minute walk test more engaging for children with neuromuscular disorders. The gamified experience involves a wand that children scan to earn points and level up their avatar as they complete laps of a 90-foot course. The test remains physically the same, but the interactive element is intended to increase motivation and provide more accurate assessments of the children's endurance.
The project is a collaboration between clinical providers, faculty in the UK College of Fine Arts, and the University of Kentucky Arts & Health Alliance. By bridging medicine, art, design, and technology, the team hopes to enhance the patient care experience while maintaining the validity of the clinical assessment.
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