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Why Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide Players

Control Resonant's director has explained how the team chose to handle exploration in a way that doesn't feel like it is holding the player's hand with things like yellow paint.

Why Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide Players

Control Resonant developer Remedy avoided employing yellow paint to guide players through its open-world game. Instead, the team opted for a more hands-off approach, allowing players to navigate the chaotic environment without feeling like their every move was being dictated. This decision stemmed from the belief that over-guidance can detract from a player's sense of agency and diminish the overall experience.

Remedy's director, Mikael Kasurinen, emphasized the importance of empowering players to figure out the intricacies of the world themselves, as it fosters a more engaging and rewarding gameplay experience. The studio recognized the risk of alienating players seeking a more guided journey, but ultimately aimed to create a game that rewards exploration and critical thinking.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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