Why Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide Players
Control Resonant's director has explained how the team chose to handle exploration in a way that doesn't feel like it is holding the player's hand with things like yellow paint.
Control Resonant developer Remedy avoided employing yellow paint to guide players through its open-world game. Instead, the team opted for a more hands-off approach, allowing players to navigate the chaotic environment without feeling like their every move was being dictated. This decision stemmed from the belief that over-guidance can detract from a player's sense of agency and diminish the overall experience.
Remedy's director, Mikael Kasurinen, emphasized the importance of empowering players to figure out the intricacies of the world themselves, as it fosters a more engaging and rewarding gameplay experience. The studio recognized the risk of alienating players seeking a more guided journey, but ultimately aimed to create a game that rewards exploration and critical thinking.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.