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Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now

Bulkhead is aware of the "mortar spam meta."

Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now

Bulkhead CEO Joe Brammer discussed the challenges of balancing and the endgame of the highly anticipated 100-player FPS, Wardogs, in a recent X video. The 29-year-old game, currently in early access, has received praise but also criticism from players who feel the endgame is "sh*t."

Brammer acknowledged that the XP grind in Wardogs, combined with the overpowered vehicles, armor, and weapons, has created a frustrating experience for some players. He explained that, as a sandbox shooter, the developers aim for varied matches, rather than a competitive FPS requiring perfect balance. Brammer admitted that he was not satisfied with the current level four armor and was concerned about the game's balancing.

Despite the difficulties, Brammer emphasized that the endgame is not the only aspect of Wardogs that is enjoyable. He noted that the game becomes more exciting when players adapt their playstyles to the changing match dynamics, such as hunting FOBs or practicing pilot skills instead of focusing solely on pushing the Hot Zone.

Looking ahead, Bulkhead plans to introduce persistent skills that improve through repetition, along with an intel resource for unlocking advanced gun parts and attachments. These future features aim to add depth and engagement to the already asymmetric gameplay. While the endgame currently feels underwhelming, Brammer expressed optimism that Bulkhead's innovative approach will keep Wardogs engaging and fresh for players.

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