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PS5 Emulation Gains Momentum As SharpEmu Runs Six Games At 60 FPS

If you’re familiar with the PS5 emulation scene, then you’d know that progress on it has been relatively slow, if not inert. However, that appears to have changed following Sony’s announcement that it will end physical game disc production for new PlayStation games in January 2028, which was followed by renewed activity in the PS5 […] The post PS5 Emulation Gains Momentum As SharpEmu Runs Six…

PS5 Emulation Gains Momentum As SharpEmu Runs Six Games At 60 FPS

The PS5 emulation scene has seen a renewed surge of activity following Sony's announcement of discontinuing physical game disc production for new PlayStation games in January 2028. Developers of an experimental open-source PS5 emulator, SharpEmu, have reported successfully running a handful of titles at a playable 60 FPS. According to a post on X, out of 55 tested games, 12 could reach in-game and six of them were confirmed as playable at 60 FPS.

These playable titles span various genres, including roguelikes, platformers, puzzle games, and side-scrolling beat 'em ups. SharpEmu, written in C#, supports Windows, Linux, and macOS, and leverages Vulkan and MoltenVK for graphics processing. The emulator's latest public build, v0.0.4-release.2, boasts several improvements, including enhanced SPIR-V shader translation and improved support for the Vulkan graphics API.

Despite these advancements, SharpEmu continues to face challenges with more demanding 3D titles, and the emulator is still in its early stages, serving as an experimental project for research and educational purposes. Nonetheless, the progress made thus far indicates a promising future for PS5 emulation, with the potential for digital preservation in the coming years.

Written by urgent.news from Lowyat.NET's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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