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Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'

Ubisoft borrowed the "DNA" of the turn-based Mario + Rabbids series for tactical level design ideas while developing Rainbow Six Tactics.

Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'

Rainbow Six Tactics game director Martial Potron revealed that the development team drew inspiration from the turn-based tactics series, Mario + Rabbids, for their tactical level design. According to Potron, speaking with TechRadar Gaming, Mario + Rabbids helped the team understand the metrics of tactics better. The director explained that, instead of maintaining the first-person style of the series, they chose a turn-based tactics genre as it aligned more closely with Rainbow Six's core DNA of being tactical.

Potron noted that the team's previous Ghost Recon experience, which focused on creating a cinematic and deceptive experience through lethality and enemy behaviors, led them to change their mindset and approach when transitioning to a turn-based tactics genre. He described the shift as a "paradigm shift" for the team, requiring them to modify their habits and adjust to a more precise, chess-like style of gameplay. Rainbow Six Tactics is set to launch in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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