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Nvidia’s RTX Mega Geometry 2.0 streams ray-tracing geometry into VRAM on demand

Nvidia’s RTX Mega Geometry 2.0 SDK arrives alongside RTX Kit 2026.3 with on-demand ray-tracing geometry streaming.

Nvidia’s RTX Mega Geometry 2.0 streams ray-tracing geometry into VRAM on demand

Nvidia has released an update to its RTX Mega Geometry SDK to version 2.0, bringing streaming support for continuous level-of-detail clusters to handle high-density meshes. This technology allows ray-traced scenes to adapt geometric detail efficiently, overcoming the VRAM budget limitations. The RTX Mega Geometry 2.0 SDK works alongside the RTX Kit 2026.3, arriving with the upcoming release of Gears of War: E-Day.

Although Nvidia has not explicitly mentioned the version of Mega Geometry used in the game, it is likely to be the updated 2.0 version. The SDK targets dense scenes that cannot fit in VRAM, ensuring that a scene's source geometry no longer needs to fit within memory constraints, bounded by mesh count. Instead, the 2.0 technology enables the first load to require less VRAM, as demonstrated by the sample Zorah, which contains 1.6 billion unique triangles in a 70GB download but uses only 1.5GB of mesh data in VRAM on an RTX 5090 at 4K with DLSS Quality.

Written by urgent.news from Tom's Hardware's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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