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Devlog 2 Life of Alex - Illumination Systems

In this devlog, I’m showcasing the Flashlight, Lantern, and Battery Systems I’ve built for my game in Unreal Engine 5 using Blueprints. Both light sources are fully integrated with the inventory system and can be equipped, used, dropped, and swapped. The flashlight and lantern each maintain their own battery level, while the UI displays the remaining charge of the currently equipped light. The…

This devlog highlights the Flashlight, Lantern, and Battery Systems that have been developed for a game in Unreal Engine 5 utilizing Blueprints. Both light sources are seamlessly integrated into the inventory system and can be equipped, used, dropped, and swapped as needed. Each flashlight and lantern has its own distinct battery level, which is displayed on the UI to show the remaining charge of the currently equipped light source.

The system also manages the switching between the flashlight and lantern, ensuring that the previous light is properly shut down, its battery drain ceases, and control is transferred to the newly equipped device. The systems showcased in this devlog include the Flashlight system, Lantern system, Battery consumption, Independent battery levels, Battery UI and status display, Inventory integration, Flashlight to Lantern swapping, Equip and unequip logic, Light activation and deactivation, and Battery drain timers.

This is part of an ongoing development process for the game, where gameplay systems are being built step by step in Unreal Engine. More development updates and system showcases are anticipated to be shared in the near future.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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