Urgent.News

What's breaking now, across thousands of outlets.

Tech

Rebellion confirms Alien Deathstorm uses the same engine as Atomfall, but it's 'a more advanced version' that offers a new lighting system, 'which for an action horror game is actually a must'

Rebellion has confirmed that Alien Deathstorm was built on a new version of the Atomfall engine, which also let the team bring the horror aspect to life.

Rebellion confirms Alien Deathstorm uses the same engine as Atomfall, but it's 'a more advanced version' that offers a new lighting system, 'which for an action horror game is actually a must'

Rebellion has confirmed that the upcoming first-person horror game Alien Deathstorm is built on an advanced version of the Atomfall engine. According to Head of Design Ben Fisher, this newer engine provides an improved lighting system, which is crucial for an action horror game, as stated by Producer Martin Willingham. Willingham emphasized that the team opted for a dynamic experience with sandbox elements, allowing player actions to impact unscripted enemy encounters, making each playthrough unique.

The technical team has worked extensively on GPU particles, visual effects, and the fog system to manifest the desired deathstorm atmosphere. Alien Deathstorm is set to launch on PlayStation 5, Xbox Series X/S, PC, and will be available in Spring 2027.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at techradar.com →

More in Tech

Stock UI in MacOS 27 Eschews Clarity

“Thibault”, in post on Mastodon responding to Brent Simmons’s “stock Mac UI” post that I just linked to : It reminded me of my own explorations with the macOS design language, especially the modern…

Integração com o iFood: o problema na homologação do developer

O desafio Hoje eu quero falar da Temperô, um SaaS multi-tenant de gestão de restaurantes: pedidos, cozinha, caixa, comandas, várias unidades por restaurante.

  • Temperô SaaS integrates iFood marketplace, syncing orders to kitchen and delivery.
  • Used polling instead of webhook, requiring refactoring of token cache.
  • Bug in mapping code to fullCode caused switch to compare against incorrect field.

More from Friday 25 September →