TinyBuild revenue rises 18% to $20m during H1 2026, with 85% coming from first and second-party owned IP
TinyBuild reported an 18% revenue increase to $20 million for the six months ending June 30, 2026, driven by "strong catalogue performance and new launches." Read more
TinyBuild's earnings surged 18% in the first half of 2026, reaching $20 million, with 85% of the revenue generated from their first and second-party owned intellectual properties. The majority of this success was attributed to the enduring popularity of second-party titles, such as Back catalogue games like Hello Neighbor and Graveyard Keeper.
Noteworthy new releases during this period included Hozy, All Will Fall, and Sand: Raiders of Sophie. To support these new launches, the company experienced a 5.7% decrease in gross profit, falling from $10.4 million to $9.8 million. However, this was balanced by a 23.2% decline in adjusted EBITDA, from $4.2 million to $3.2 million, driven by increased marketing expenditures for these successful projects.
Despite the financial fluctuations, TinyBuild's workforce remained relatively stable, with staffing levels nearing 200 employees. The company's outlook remains optimistic, with a robust pipeline of larger-budget games, high-potential IPs, and expanded catalogue expansions. TinyBuild CEO Alex Nichiporchik expressed confidence in meeting year-end projections, highlighting the company's balanced investment strategy and multimedia franchise model as key factors in their growth.
In June, venture capital firm Griffin Gaming Partners invested in TinyBuild, recognizing the company's stable IP and potential for creating sustainable franchises on a global scale.
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