'They wouldn't say it in person': Young gamers reveal their personal experiences in online multiplayer gaming
A new UEL research project is exploring practical ways to reduce antisocial and harmful behavior in online gaming while helping platforms create more positive and inclusive experiences for young players.
A new UEL research project is investigating methods to curb antisocial behavior in online gaming and foster positive experiences for young players. One young gamer noted that people wouldn't say the hurtful things they do in online chats in person. The study found that toxic and positive behaviors coexist within gaming communities, with players alternating between supportive and harmful interactions based on the environment, game and competition.
Professor Julia Davidson OBE, principal investigator, emphasized that digital spaces where young people spend much of their time must be addressed for their well-being. Women and girls were disproportionately targeted, and gaming provided connection, relaxation, and escape for many. The project aims to identify practical solutions and safer, more inclusive experiences for young players.
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