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Rainbow Six Tactics game director says the XCOM-style turn-based genre felt like a 'natural fit' for the spin-off — 'When you look at Rainbow Six, its DNA is tactical, it's just that it's first-person'

Rainbow Six Tactics game director Martial Potron has explained why Ubisoft chose to make the upcoming spin-off a turn-based tactics game.

Rainbow Six Tactics game director says the XCOM-style turn-based genre felt like a 'natural fit' for the spin-off — 'When you look at Rainbow Six, its DNA is tactical, it's just that it's first-person'

Rainbow Six Tactics game director Martial Potron stated that transitioning the spin-off to a turn-based tactics format felt like a natural choice. He explained that the core DNA of the Rainbow Six shooter series is tactical, albeit presented in a first-person perspective. The team's existing experience with turn-based games, coupled with their affinity for tactical shooters and tactics-driven turn-based games like Mario + Rabbids, led them to believe that a turn-based approach would be a perfect fit.

Despite the initial challenge of convincing Ubisoft and the Rainbow Six team, Potron emphasized that the idea resonated strongly with the development crew. Rainbow Six Tactics is scheduled to release in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.

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