Rainbow Six Tactics game director says players can't repeatedly play their favorite Operators because of the game's fatigue and injury system — 'It's a way to push players to use their tools and shuffle their roster'
Rainbow Six Tactics won't let fans repeatedly play the same Operator as in Rainbow Six Siege, but will encourage players to experiment with the entire roster.
Rainbow Six Tactics game director Martial Potron has revealed that the game's fatigue and injury systems will discourage players from frequently using their favorite Operators. Instead, these systems will promote experimentation with the entire roster, encouraging players to utilize different tools and shuffle their lineup. Potron explained that Operators are human, and as such, they will be unable to participate in missions after sustaining injuries.
This is in contrast to Rainbow Six Siege, where players can easily switch back to their favorite Operators after each round. The fatigue system also serves a similar purpose, forcing players to reevaluate their roster before sending Operators on missions. Potron emphasized that the game aims to remind players that Operators are human beings, and that their abilities may not always be suitable for every mission.
For example, Ash, who relies on explosives, would not be well-suited for a mission requiring close-range combat. The director added that the negative aspects of humanity are balanced by the positive, as Operators are highly effective against certain challenges. Rainbow Six Tactics is set to release in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.
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