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"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox

Tim Schafer - the founder of acclaimed developer Double Fine Productions, and the legendary designer behind the likes of Day of the Tentacle and Psychonauts - has spoken out about his studio's recent shift to independence, as well as Game Pass, and industry woes at large. Read more

"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox

Double Fine founder Tim Schafer has discussed the challenges the game industry faces, following his studio's split from Xbox. In an interview with the BBC, Schafer explained that his studio's approach of creating a large number of smaller IPs didn't align with Microsoft's new strategy of focusing on fewer, larger IPs within Game Pass.

The developer expressed his love for the subscription service, noting that it encourages people to try new and innovative games like those made by Double Fine. Schafer praised Xbox's support for Double Fine during their partnership, stating that the company allowed the team to be themselves and grow as a larger entity. Despite his positive outlook on Game Pass, Schafer admitted he doesn't understand the current economic situation in the gaming industry, observing a prolonged period of job losses without a clear reason.

He expressed hope that this downturn is just a cycle and will eventually bounce back, emphasizing the ongoing creativity and excitement in the indie game space. Currently, Double Fine is participating in an Amnesia Fortnite game jam, creating four smaller games that have been chosen by the public via Kickstarter.

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