Control: Resonant is only just out of the door, and Remedy have already put out a hotfix with some stun-buffing combat tweaks and more
Control: Resonant is out today, and wouldn't you know it, there's already a hotfix. Though, day one updates aren't exactly new in this day and age now, are they? This particular patch looks like it's laser targeted at comments made in reviews about the game and how dang tough some of its enemies are, to which James would like you to know he says, "Pfft, wimps." Save your snark for him, not me!…
Controlling Resonant has launched today, and already a hotfix has been deployed by Remedy Entertainment. The patch addresses concerns raised in reviews about the game's challenging enemies, with specific tweaks aimed at reducing enemy health pools and balancing combat strength. The health and Falter levels of most enemies, including bosses Dancer and Deserter, have been lowered.
Additionally, the maximum stats for Aberrant and Ability Strength have been increased, with larger boosts towards the end of the game's progression. These upgrades lead to more powerful combat and a more dynamic experience. Respeccing abilities has also been made simpler, with lower costs and increased stock of Reset Items across vendors.
The game's first boss now drops two Reset Items instead of one, and the UI texts explaining Build Power and Aberrant Strength have been revised for better clarity. Remedy believes these adjustments enhance gameplay and deliver a fresh take on the well-known setting.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
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