After eighteen years of jaggedy bowling, a new mod bestows GTA 4 with DLSS and FSR support
Rockstar’s modding guidelines , recently updated in advance of GTA 6 , say much about how you can’t dream up unofficial story missions, or give the upcoming instalment a cheeky unofficial PC port. But they don’t say a goddamn thing about crowbarring DLSS, DLAA, and FSR into 2008’s Grand Theft Auto IV , which is exactly what ChunkLeChuck’s DLSS IV mod has gone and done. Read more
After a span of eighteen years, a new mod has granted GTA 4 with DLSS and FSR support. Rockstar's modding guidelines, updated prior to GTA 6, emphasize the restrictions on unofficial story missions and unofficial PC porting for the upcoming game. However, they offer no guidance regarding the incorporation of DLSS, DLAA, and FSR into 2008's Grand Theft Auto IV, which is precisely what ChunkLeChuck's DLSS IV mod has achieved.
This is not the first instance where modders have implemented Nvidia or AMD's anti-aliasing upscaler alternatives into GTA 4. Warcaco's RTX Remix mod, for instance, integrated DLSS into a comprehensive arsenal of high-resolution textures and path tracing enhancements. In comparison to DLSS IV, the mod appears to be a more streamlined, swift, and refined solution for those seeking a modernized appearance for GTA 4's notoriously jagged and shimmering anti-aliasing attempt.
The mod's chosen version of FSR, AMD's counterpart, appears to be FSR 3, ensuring compatibility with any functional GPU from any manufacturer. While these three technologies will enhance Liberty City's edges with a pleasant sand-and-varnish finish, DLAA's absence of upscaling will not provide the same performance-enhancing effect as DLSS or FSR.
Still, for those interested in modding GTA 4 in 2026, it is likely that their PCs can already accommodate GTA 4 in 2026. Notably, GTA 4 predates most GTA 6 players, so even a modest RTX 3060 should suffice. Speculation suggests that Rockstar was once contemplating a full modernization of GTA 4 as late as 2022, but reportedly abandoned the idea following the launch of Grand Theft Auto: The Trilogy - The Definitive Edition.
The reception to this remastered compilation was largely lukewarm, primarily due to its large file size.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.