The Scarce Resource in an Indie Studio Isn't Money. It's Attention.
Why attention may be the scarcest resource in an indie game studio, and how founders can focus their limited time on the work that creates the most value.
Indie game developers commonly focus on money when pondering the economics of their ventures. They ponder costs associated with game creation, marketing expenses and necessary sales volume. They may also consider the merits of a publisher deal. While these financial aspects are essential, they can divert attention from a more critical issue for smaller studios: the limited amount of attention available to distribute among numerous competing priorities.
In contrast to a large corporation where responsibilities can be delegated to specialists, a small indie studio usually relies on a single founder to manage all aspects of the business. This singular focus means the founder's time gets stretched thin, trying to juggle tasks ranging from programming and design to production, marketing and customer relations. Consequently, the founder's attention becomes a critical asset.
A founder's time is a non-replenishable resource. Should that time be spent on a mistake, it cannot be recovered. This analogy differentiates financial capital which can be earned back if lost, from the founder's time which can never be reclaimed. Therefore, a small studio's central economic challenge isn't just about the volume of work they can undertake, but deciding what work should receive their limited attention.
Running an indie studio can be deceptive in its difficulty, as the founder may find it challenging to separate tasks all deemed important. Every task—from development to marketing, community management to business development, legal administration, and infrastructure maintenance—might appear vital. However, not all tasks are equal in terms of importance, and simultaneously devoting full attention to all can prove unfeasible.
Administrative tasks often yield immediate visible results, like updating a website or organizing a store listing, which can mislead founders into believing they are making significant progress. However, creative work might be less satisfying as the outcome may not show immediate changes. This can make founders confuse activity with progress.
The key question for founders should be whether the work they're doing is advancing the company towards significant goals. The useful inquiry is not whether the founder can personally execute the task, but whether their time has a higher opportunity cost elsewhere. If the founder's time can create more value than what could be achieved through outsourcing, then spending money on outsourcing is essentially purchasing back the valuable attention.
This notion isn't new; money can buy back attention. But it's not just about amassing more resources. It's about gradually freeing the founder from tasks that someone else can effectively handle, allowing them to concentrate on work where their involvement carries disproportionate value. For Paezo Hella, this means the studio's financial state isn't urgent, allowing the founder to adopt a patient approach to the studio's growth.
While patience is beneficial, it should be backed by evidence. An audience or product growth doesn't materialize instantly. Even though the studio isn't immediately generating income to support the founder's living expenses, this doesn't hinder creativity. With enough freedom, the studio can explore long-term value creation, such as intellectual property and brand development, rather than chasing quick revenue.
Written by urgent.news from HackerNoon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.