Control Resonant is a fascinating experiment, but not an entirely successful one
'Control Resonant' is a fun, but disappointing follow-up to Mashable's 2019 Game of the Year.
Control Resonant presents an intriguing experiment, yet it falls short of meeting expectations. The game, developed by Remedy Entertainment, is set in a supernatural Manhattan and follows Dylan, Jesse's brother, who has been imprisoned as an experimental subject within the titular building. While the core concept shows promise, the execution is lacking in several areas.
The new setting, while visually interesting with its vertical cityscape, fails to maintain the same charm and appeal as the original game's setting. Dylan's character is not as engaging as Jesse, and the game's open-world structure feels uninspired with repetitive locales and activities. The combat, while initially exciting, can become monotonous with its repetitive combat mechanics and large enemy damage sponges.
Despite these issues, the game maintains some of the original's stylistic flair, such as its title cards and government documents. However, the overuse of these elements fails to evoke the same level of excitement as the original. In conclusion, Control Resonant is an OK time, but it struggles to live up to the cool factor of its predecessor, which was widely regarded as one of the coolest games of the past decade.
Written by urgent.news from Mashable's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.