Blizzard Reveals the World of Warcraft Forever Feature 'We Simply Must Hold the Line On'
Ever since Blizzard revealed World of Warcraft: Forever at Blizzcon 2026, the company has been laser-focused on maintaining its Classic+ identity, even if that means not implementing some quality-of-life features the game's retail version has had for years.
Ever since Blizzard unveiled World of Warcraft: Forever at Blizzcon 2026, the company has tightly focused on preserving its Classic+ identity, even if that means omitting certain quality-of-life features present in the retail version for years. In response to comments from popular WoW personalities GingiTV and Nobbel87 on X/Twitter, developer Josh Greenfield confirmed that implementing shared drops and tagging would not be included.
He explained that while it can be frustrating in the moment, maintaining some level of difficulty and social interaction is crucial to the game's social pillar.
In the retail version of World of Warcraft, players can tag the same enemy to share rewards, making the game easier to play solo. However, this eliminates the need for players to group up outside of high-end content. Some may desire shared tagging in Forever to ease competition for rare spawns, but the solution proposed by Nobbel and confirmed by Greenfield is to simply group up to achieve the same goal.
This approach fosters more social interaction, which is the intended purpose of WoW Forever. The developer's decision has been generally well-received, with many agreeing that the Classic team's trust is warranted. World of Warcraft: Forever is currently in beta, accessible for $60 through the Skyborne pack, but will only allow players to progress to level 20.
The full game is scheduled to launch on November 4 and will be included in the standard World of Warcraft subscription.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.