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Before I starting making church candles from dead bodies, vs after

Graveyard Keeper 2 is out today and once again there's lots of grisly crafting to do.

Before I starting making church candles from dead bodies, vs after

Graveyard Keeper 2, the life simulation game that allows players to craft, farm, build, cook, and complete quests for villagers while also producing products from human corpses, has recently been released. The game shares the same addictive crafting loop as its predecessor, with activities such as chopping wood, mining ores, cooking food, leveling up skills, and unlocking new technologies.

The game offers numerous crafting benches and disciplines to master, making it highly engaging, although it can occasionally feel excessively repetitive.

As I progressed through the game, I found myself compromising my principles and delving into moral ambiguity. In the first game, I had started using a counterfeit royal stamp to sell meat harvested from corpses to the local tavern, which efficiently profited off the growing pile of bodies in my graveyard. This led to the entire town unknowingly becoming cannibals.

In Graveyard Keeper 2, I was vigilant about such behavior initially, believing I was playing as a fine upstanding citizen. However, it did not take long before I unlocked the ability to make human fat candles and immediately began crafting them to raise the decoration score of the local church. The corpses contributing to the warm, comforting glow in the church seemed inconsequential. So, what harm could there be?

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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