WoW: Forever mentally broke me with a boulder
One must imagine a WoW player happy.
My first experience with Blizzard's MMO, WoW Forever, was a surprising delight. As someone who hasn't been swept up in the rose-tinted nostalgia, I found myself drawn to the old-school charm of it all. The absence of globally shared tagging, archaic gathering quests, and server-side nodes were all part of its charm. The only thing that caught me off guard was my arrival in Orgrimmar.
The city's dense population and chaotic global chat were a stark contrast to my previous experiences. I enjoyed exploring, completing quests, and gathering resources, but the Rocks to Rest quest took things to a whole new level. The server-side gathering nodes meant that I had to compete with other players for the same rocks, and the race to collect eight of them was intense.
I remember the moment when I couldn't react in time to a rock that spawned right behind me. The frantic scramble to loot it before everyone else was brutal. It wasn't a raid boss or a quest mob that broke me; it was the ruthless competition for those boulders.
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