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World of Warcraft: Forever players competing over enemies is 'extremely important' to the experience, Blizzard says: 'This is one of those things that we simply must hold the line on'

Blizzard better have some clever solutions for launch day, then.

World of Warcraft: Forever players competing over enemies is 'extremely important' to the experience, Blizzard says: 'This is one of those things that we simply must hold the line on'

World of Warcraft: Forever beta introduced a chaotic situation where players competed to be the first to tag enemies for their quests. This issue is no longer present in the current version of World of Warcraft, but senior game designer Josh Greenfield emphasized that Blizzard intends to keep this aspect intact. Greenfield responded to concerns about shared enemy kill credit, stating that it is not going to change despite attempts to alleviate frustration.

He explained that while the current situation may be frustrating in the moment, maintaining this friction is crucial for their social pillar. He acknowledged that this issue will eventually diminish as the player population spreads across Azeroth, but he is confident that Blizzard is prepared for the launch week's popularity. Concerns were raised about slow enemy and item respawns, leading to frustration as people waited for their turn to interact with quest objects.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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