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A 2,800-page free Go book that builds a living simulated world, written in 18 days with AI in the loop

I've been writing a Go book that builds a simulated world from an empty directory, and I want to be upfront about how it came together, because the numbers look strange without the context. The repo started on 2026-05-25 as a shelf of teaching books. The first chapter of The World, the big project book, landed on 2026-08-24. As of yesterday it has ten volumes, 105 chapters, and 2,800 pages, built…

A Go programming guide has been created that constructs a simulated world from scratch using artificial intelligence. This ambitious project began on May 25, 2026, with a goal to develop a comprehensive resource. After 18 days of work and 212 commits, the book has reached an impressive milestone of 10 volumes, containing 105 chapters and 2,800 pages.

The development process is accelerated by the use of AI for drafting, while the author focuses on ensuring the code functions correctly. Every chapter concludes with a runnable task, and a unique verification tool checks the output against the chapter's instructions. If any later volume alters an API, it automatically triggers a rewrite of the preceding chapters.

The installation process is designed to work on any clean machine, not just the author's personal setup. The book is entirely free to read online at https://zeroseries.dev/zero/the-world/ and can also be downloaded as a PDF or EPUB through Leanpub and Gumroad for those who prefer offline access. A companion book, Game Engine Zero, focuses on game development and is available at https://zeroseries.dev/zero/game-engine-zero/.

The author acknowledges the assistance of an AI in writing this post, which was then edited and approved by the author.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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