Control Resonant review: Remedy's weird world feels stranger than ever
I had not realised how much I missed the world of Control until about five seconds into Control Resonant . A return to the Oldest House, the imposing and impossible headquarters of the Federal Bureau of Control, immediately brought back memories of playing Remedy Entertainment’s 2019 original. Control was the sort of game that encouraged return visits, with its corridors packed with documents,…
Control Resonant reintroduces players to the bizarre universe of Remedy Entertainment's 2019 original, Control. The opening moments reveal a stark difference from the first game – the Oldest House is now abandoned, and Jesse Faden's brother, Dylan Faden, takes centre stage in the new location, New York City. This shift from the confined world of the Oldest House to a chaotic cityscape emphasizes the collapse of reality in Resonant.
Visually, the game showcases Remedy's technological advancements, particularly in lighting, animation, and the shifting boundaries between reality and the surreal. Combat has evolved, focusing more on close-quarters encounters and positioning, while maintaining the unique rhythm that made Control enjoyable.
The Hiss, the otherworldly force from the first game, has corrupted New York City, causing the city to fracture and defying normal geometry. Despite the unsettling imagery, Remedy manages to find beauty in the chaos, transforming the environment into abstract art. The first boss encounter, The Artist, adds to the game's unsettling atmosphere as it emerges from an art gallery corrupted by the Hiss.
Control Resonant successfully captures the essence of the original game, emphasizing the importance of exploration, discovery, and wondering what lies beyond the next door. The game's opening has already piqued interest in how Remedy will push the boundaries of this fractured New York City in the full game, set to release on September 24 for PlayStation 5, Xbox Series X/S, and PC.
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