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Building an Asset Store for Limn Engine

I’ve started working on something I’m really excited about — an Asset Store for Limn Engine. The goal is to create a place where developers can discover and work with assets for their games, including: 🎨 2D Assets 🖼️ Backgrounds 🧩 Sprites 🖥️ UI Assets 🔲 Textures 🔊 Audio ✨ VFX 🛠️ Tools and plugins One of the parts I’m currently working on is a 2D Asset Editor. The idea is that a developer…

A developer has started working on an exciting project - an Asset Store for the Limn Engine. The purpose is to provide developers with a platform to discover and utilize various types of game assets, such as:

- 2D Assets

- Backgrounds

- Sprites

- UI Assets

- Textures

- Audio

- VFX

- Tools and plugins

Currently, the developer is working on a 2D Asset Editor. The editor allows developers to select an image and specify its intended use - Background, Sprite, Texture, or UI asset. The interface for the editor is being built using HTML and CSS, with JavaScript added for necessary functionality.

This project offers the opportunity to learn about creating developer-focused interfaces, asset management, 2D game development workflows, JavaScript interactions, and designing tools for game developers. Although the project is still in progress, the developer is enthusiastic about continuing its development and eventually creating an ecosystem around the Limn Engine. This initiative is one of several projects being built in public by the developer.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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