Swift 6.4 unifies building across Linux, macOS, Windows
Swift Build is now the default engine for the Swift Package Manager
Swift 6.4 unifies the building process across Linux, macOS, and Windows platforms. This release marks a significant step forward for Swift's cross-platform capabilities. Alongside the usual updates, Apple introduced Swift Build as the default build engine for Swift Package Manager, streamlining the build process and making it faster.
Developers can write Swift programs and let Swift Build automatically handle dependencies, testing for compatibility before compiling the code into a CPU-specific binary. The integration unifies the developer experience, whether they use Xcode IDE, command line, or VS Code. Additionally, Swift 6.4 comes with a tool to generate Software Bill of Materials (SBOM) for each app, aiding in software auditing and security checks.
The Swift Package Manager (SwiftPM) remains a powerful command-line tool for dependency management, now working in harmony with Swift Build. Swift coders can look forward to improved interoperability with C++, Java, JavaScript, and even WebAssembly.
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