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Warlock: Dungeons & Dragons won't have waypoints, so that players can figure things out without 'blindly trusting' a UI

Warlock: Dungeons & Dragons won't have waypoints, so that players can figure things out without 'blindly trusting' a UI

Dominic Guay, the general manager of Warlock: Dungeons & Dragons, expresses cautious optimism about the upcoming game. He has shifted from initially dismissing the idea of a third-person action D&D game to being more favorable following its strong showing at Gamescom. Guay explains that the game will not feature traditional quest markers, instead opting for a more immersive experience that encourages players to engage with the world and figure things out on their own.

This decision comes after the developer, Invoke Studios, realized that excessive hand-holding through waypoints can be irritating for players. The core team of Warlock has experience with open-world games and has learned from past mistakes, such as the overuse of waypoints in other titles. Instead of relying on waypoints, the game will feature "Mysteries" for players to solve, which can be discovered through various means like talking to NPCs and exploring the environment.

This approach aims to create a sense of exploration and curiosity, allowing players to uncover mysteries organically and interact with the world in a more natural way. While the concept sounds promising, Guay acknowledges that the success of the system will depend on how well Invoke Studios can implement it in a manner that feels natural and not forced.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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