Relic thought Company of Heroes 3's ambitious dynamic campaign would eventually come together, but it didn't: 'We bit off more than we could chew'
Conceptually, it was great, but it was also quite broken.
Relic, the studio behind the Company of Heroes series, aimed to create an ambitious dynamic campaign in Company of Heroes 3, but it ultimately failed. The team had taken the best elements of Company of Heroes 2 and expanded upon them, incorporating novel ideas, but the dynamic campaign proved to be a stumbling block. Despite player feedback, Relic added features like controllable detachments, but the overall dynamic campaign remained static.
The dynamic campaign was conceived early in development, but resolving its complexities proved to be a major challenge. Relic CEO Justin Dowdeswell admits that the team "bit off more than we could chew," leading to launch issues such as polish and bugs. The Italian campaign, a key component, was never fully realized due to the dynamic campaign's limitations.
Despite the disappointment, Relic remains committed to the Company of Heroes series, releasing updates and standalone games like Company of Heroes 3 2.0, Final Stand, and a potential Company of Heroes remaster in 2027.
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