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Valve engineers discuss the duality of the Steam Frame and pricing — Valve's newest VR headset pivots SteamOS to Arm

We chatted with Valve engineers Pierre-Loup Griffais and Jeff Leinbaugh about the Steam Frame launch, why the company is taking a two-pronged strategy with streaming and standalone support, and how the global memory/storage crunch affected development.

Valve engineers discuss the duality of the Steam Frame and pricing — Valve's newest VR headset pivots SteamOS to Arm

Nearly a year after revealing the Steam Frame VR headset, Valve is now ready to deliver the finished product to customers. The headset launch coincides with chaos in the tech industry, with rising prices for PC hardware, particularly memory and storage. Valve has taken a two-pronged approach with streaming and standalone support, aiming to create a more accessible and comfortable VR headset.

Pierre-Loup Griffais and Jeff Leinbaugh, Valve engineers, discussed the headset's development and its limitations. The Steam Frame features a Qualcomm Snapdragon 8 Gen 3 SoC, allowing it to support both streaming and onboard gaming. However, the on-device gaming experience is limited due to the mobile-centric SoC. Valve has optimized the networking stack for the headset, implementing foveated streaming to reduce strain on network resources and improve performance.

Written by urgent.news from Tom's Hardware's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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