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"It's absolutely our goal to expand the market" - Valve's new Steam Frame VR headset has a nifty idea for broader appeal

Valve has said its new Steam Frame VR headset, despite costing nearly £900 for a base model, is intended to "expand the market" of virtual reality headsets. That's both because it's lightweight and standalone, but also because it addresses a fundamental and long-running problem VR headsets have had. Read more

"It's absolutely our goal to expand the market" - Valve's new Steam Frame VR headset has a nifty idea for broader appeal

Valve s new Steam Frame VR headset aims to broaden VR s market appeal with a lightweight, standalone design that allows users to easily switch between VR and non-VR games, movies or web browsing. Valve software engineer Jeremy Selan explained that the headset removes the binary choice of VR or non-VR, enabling users to seamlessly move between experiences.

The device s ergonomic controllers and lightweight build make it comfortable for extended use, allowing users to wear it without deciding beforehand if they want to play a VR game or engage in other activities. Valve s hardware engineer Joy Lyons emphasized that the headset is a "broadening of intent" for both gamers and developers, providing access to more content through the Steam store and improving the overall gaming experience.

Despite a hefty price tag of around £900 for the base model, Valve remains confident that the headset offers great value and premium VR features. Reservations for the headset are now open, allowing interested buyers to sign up for a chance to purchase the device as supply is limited.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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