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When Do You Decide a Project Is Done?

I make A LOT of things. Some turn into bigger projects than I expected. Some are experiments. Some are tiny utilities I made because I wanted one very specific thing and didn't feel like using whatever already existed. And lately I've been thinking about when a project is actually done . Not abandoned. Not sitting in a folder waiting for the mythical day when I suddenly decide to work on it…

Deciding when a project truly reaches completion is a question that often plagues developers and creators. There appears to be a prevailing mindset in software development where, as soon as a prototype is built, there's an urge to expand its features, integrate more functionalities, and even transform it into a full-fledged SaaS product. This tendency can lead to the creation of overly complex tools that deviate from their original purpose, simply because they can be made more sophisticated.

However, not every project requires such expansive growth. Sometimes, the intent behind a project was to create a tool that performs a specific function efficiently, and achieving that goal is enough to deem it successful. A tool that solves a particular problem or aids in learning something new can be considered finished without needing to incorporate additional features or a roadmap for future development.

For many, the motivation to start a project often stems from curiosity, a desire to understand how something works, or the need to address a specific issue. Once that purpose is met, the project can stand on its own merits. It's essential to recognize that not all endeavors lead to the creation of a business or a product. Some projects are simply meant to be, and their value lies in the completion and satisfaction derived from bringing an idea to fruition.

The process of deciding when a project is done can vary. Some creators are content when they achieve their initial goal and decide to leave the project untouched. Others find joy in iterating based on feedback or their own evolving interests. However, it's crucial to distinguish between projects that naturally grow due to genuine needs or suggestions and those that expand merely because they can.

The latter could lead to a scenario where a series of projects accumulate as responsibilities rather than enjoyable hobbies or experiments.

Ultimately, the decision to consider a project as complete hinges on whether it has fulfilled its intended purpose. Whether it's a utility that streamlines a task, an experiment that teaches a valuable lesson, or a whimsical creation that brought joy, the essence of "done" can vary widely. It's perfectly fine to leave some projects to "exist" rather than constantly evolving them. This approach allows creators to maintain a healthy balance between their creative pursuits and the need to engage in new projects.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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