StarCraft is a narrative-driven shooter with 'a definitive ending' and 'not a seasonal game'
The shooter will have a "beginning, middle, and end," according to StarCraft GM Dan Hay.
Dan Hay, the creative director for the new StarCraft game, revealed during BlizzCon's Opening Ceremony that the upcoming title will be a narrative-driven open-world shooter. Hay clarified that the game will have a definitive ending, making it distinct from seasonal live service multiplayer games. Players will create and name their own customizable character to follow the character's story which has a beginning, middle, and end.
Hay emphasized that the game is structured like a standalone boxed product. While exploration and open-world activities are part of the experience, the main narrative has a clear conclusion. Once players have experienced the story, they may return to the game for future adventures, but the core plot will conclude upon initial playthrough.
Hay also distinguished between "serious missions" with narrative consequences and open-world exploration. If a mission proves too challenging, players can return to the open world to gather resources, improve their gear, and try again at their own pace. This flexibility in gameplay allows for a more personalized experience.
Hay noted that StarCraft is set 70 years after the events of StarCraft 2, providing new narrative opportunities. The game can explore changes in factions' perspectives and relationships over time, as well as introduce new characters and stories. This time jump allows the developers to create fresh narratives while maintaining the game's signature dark, gritty mood and space western atmosphere.
With no official release date yet, StarCraft is currently slated for a 2030 release. Following the announcement, Blizzard also posted related job listings, indicating further development progress on the game.
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