ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.
ArenaNet's Colin Johanson provided an in-depth look at the momentum system in Guild Wars 3, describing it as a first for the MMORPG genre. This system ensures smooth transitions between movement and combat, allowing players to seamlessly move between abilities such as gliding, wall-running, and diving. Johanson explained that current MMOs lack fluid transitions, with players often stopping movement when changing actions like exiting a mount or using a glide.
Guild Wars 3's momentum system eliminates these interruptions, offering a sense of movement more akin to an action game. The momentum also plays a role in combat, with a warrior class, for instance, using their downward momentum to enhance attack damage and attack radius. Furthermore, battlefield control is influenced by the player's speed, with faster movement generating more momentum.
Enemies can be knocked into walls, stunned, and harmed by accumulating momentum in combat, a unique aspect of the game's environment integration. Guild Wars 3 is set for release without a specific date, with a beta test planned for Fall 2027, available on PC and PlayStation 5.
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