Urgent.News

What's breaking now, across thousands of outlets.

Tech

Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure

Tomb Raider: Legacy of Atlantis will feature difficulty-scaling levels, which offer players a personalized experience.

Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure

Tomb Raider: Legacy of Atlantis will offer players a personalized gaming experience through its unique difficulty-scaling options. Creative director Michał Kuk revealed that the game features three difficulty levels, which can be adjusted individually for combat, puzzles, and traversal. This allows players to tailor the game to their preferences, ensuring an enjoyable experience for all.

Kuk explained that this approach guarantees everyone can set the game to their desired level of challenge, be it hardcore, medium, or easy. The developers have designed the game from the ground up using Unreal Engine 5, incorporating modern features that aren't present in the original 1996 release. With its release on February 27, 2027, for multiple platforms, Tomb Raider: Legacy of Atlantis aims to provide an innovative and customizable adventure for Tomb Raider fans.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at techradar.com →

More in Tech

Why Modern B2B SaaS Sites Fail Core Web Vitals (And How to Fix INP)

As web developers and software engineers building B2B SaaS applications, we take pride in clean code, modern frameworks, and robust CI/CD pipelines.

  • B2B SaaS sites struggle with Core Web Vitals, especially INP metric.
  • INP measures latency of user interactions like clicks and taps.

Your App Works Everywhere Except the Corporate Network

You ship something. It works on your machine, in CI, in staging, and for every user who tries it. Then one customer opens a ticket: it doesn't work for them.

  • Application works flawlessly on developer's machine but fails in corporate network
  • Inspection proxy breaks TLS connection, causing five failure modes

A legal FEN is not a game: state identity in a browser chess extension

Same FEN, different game If you key a chess overlay on FEN alone, two different games can look identical. Rematches are where this shows up.

  • A FEN string alone doesn't define a unique chess game in a browser extension
  • Multiple legal FENs can coexist, each with its own game state
  • Factors like controls, hints, and live move list determine the game's identity

More from Saturday 12 September →