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‘StarCraft 3,’ an Open-World Shooter Game, Coming in 2030; First Look Revealed

A new “StarCraft” game is coming from Blizzard Entertainment in 2030 and a first look at the title has already been revealed. While technically “StarCraft III,” the game will be titled “StarCraft.” Per Blizzard Entertainment, “StarCraft” is an open-world, story-driven sci-fi shooter that takes place “decades after the events of StarCraft II” and is “a […]

‘StarCraft 3,’ an Open-World Shooter Game, Coming in 2030; First Look Revealed

We haven't written up this one. Variety has the full story — the link below goes straight to it.

Read the original at variety.com →

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The 35-Watt Roommate: Docker Cleanup and Surgical Data Recovery

Sometimes you just want to clean up a bit and accidentally tear down half the house. That's what happened to me last week with my home lab.

  • Author experienced Docker cleanup gone wrong, accidentally deleting Gitea instance data
  • Author opted for surgical recovery using Proxmox backup to restore Gitea data
  • Lessons learned: avoided Docker internal paths, used proper rsync options, repaired SQLite database

Breaking Down the Door

In 2022, I was 26 and working for a major grocery store chain. I had been there for more than five years, two of them as a manager.

  • Reporter was 26, worked 5+ years at grocery chain
  • Earned $23/hour, felt overworked, underpaid
  • Transitioned to software developer via coding bootcamp

You don't need look-at matrices for an FPS camera

If you have ever written an FPS camera, you have probably seen something like this: vec3 forward = get_forward_vector ( yaw , pitch ); vec3 target = position + forward ; mat4 view = look_at ( position…

  • Use camera's position and orientation directly, not lookat matrices
  • Define forward direction using pitch and yaw angles
  • Calculate right and up vectors for camera basis

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