'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'
Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game.
Alien Deathstorm's head of design, Ben Fisher, revealed that the game's engineer protagonist was a natural fit for the game's environment and narrative. The studio aimed to match an intriguing character with interesting mechanics, leading them to choose an engineer as the main character. Producer Martin Willingham emphasized that the motive was to make the player feel immersed in the experience.
Fisher added that being an engineer in such a dangerous situation, surrounded by monsters, would heighten the player's sense of threat, amplifying the isolation and making the player feel more vulnerable. This, in turn, enhances the anticipation and fear associated with the horror aspect of the game, as players must slow down and observe their surroundings carefully. Alien Deathstorm is set to launch in Spring 2027 for PlayStation 5, Xbox Series X/S, and PC.
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