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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake . For context, Alan Wake released back in 2010, when some of you people were screaming babies. Every touted breakthrough in…

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

We haven't written up this one. Rock Paper Shotgun has the full story — the link below goes straight to it.

Read the original at rockpapershotgun.com →

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