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Virtue and a Sledgehammer hits different. We asked a neuroscientist to explain why.

Virtue and a Sledgehammer, the latest from Devolver Digital, asks: Why is it so fun to break things? One scientist tells Polygon the answer.

Virtue and a Sledgehammer hits different. We asked a neuroscientist to explain why.

Polygon reports on the upcoming narrative adventure game Sledgehammer, which follows Pratelle, a one-woman army seeking vengeance on her hometown in rural Spain. Armed with only "20 pounds of physical media," Pratelle destroys what remains of her hometown, encountering cube-headed robots that embody the memories of former neighbors.

The game, a joint development effort from Deconstructeam and Selkie Harbor published by Devolver Digital, features a unique gameplay mechanic where everything gets the hammer, as described by a neuroscientist who explained the psychological appeal of such a concept.

Brief written by urgent.news from Polygon's own syndicated text. Machine-written — may contain errors; check the original before relying on it.

Read the original at polygon.com →

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