"20 players is the sweet spot": Guild Wars 3's action game combat is a first for MMOs, but it doesn't work at traditional raid scale
Arenanet are keeping a lot of Guild Wars 3 hidden away. Throughout the short presentation of their new fantasy MMO, the refrain is 'We're not talking about that yet'. Mounts, professions, dynamic world events, even shops and the economy are all things the developers will talk about in the future. Though, what they did show more than made up for it. Read more
Guild Wars 3, the upcoming fantasy MMO from ArenaNet, is introducing a new action game combat system that blends free movement with traditional MMO combat. This is a departure from MMOs' usual large-scale collaboration and combat, with Guild Wars 3 aiming for around 20 players as the ideal player count for optimal gameplay. The combat system allows players to combine abilities and perform dynamic actions, such as wall running, gliding, and momentum-based attacks.
ArenaNet's studio head Colin Johanson emphasizes that the team has been working on this concept since 2015, when they started developing Guild Wars 2's Heart of Thorns expansion. This new combat system brings MMO combat back to a more visceral, action game experience while still maintaining the game's world-building and dynamic world events.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.